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Amiga Plus 1995 #5 & #6
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Amiga Plus CD - 1995 - No. 5 and 6.iso
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000047_owner-lightwave-l _Fri Jan 6 20:49:53 1995.msg
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From: enigma@dorsai.dorsai.org
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Date: Fri, 6 Jan 1995 15:13:28 -0500 (est)
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To: Joseburgos@aol.com
Cc: lightwave-l@netcom.com
Subject: Re:Patching and the future
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On Thu, 5 Jan 1995 Joseburgos@aol.com wrote:
........
> This was the rutines you wrote
> of to automate Modelers spline functions. If you create this many modelers
> will pay for these functions. I don't know how well you improved on your
> points editing functions but if they have been enhanced to add total point
> editing, then I could create the spline cage in Freeform then export it to
> the Modeler screen and run your patch macro to finish the model. This would
> trully be wonderfull. Please keep myself and the list informed on these
> programs.
What type of point editing did you want to do? There are some things that
are not the limitation of the program, but the limtation of the spline.
Different splines are capable of different things. The Bspline is a U V
mesh spline, and cannot be detached at the middle; it must have the same
number of points in all rows, and the same number in all columns. If you
want to tear an object at an arbitrary point or you need connect splines
in a manner that would not be in a grid or mesh format, then you would
need a spline that it in this format, but with this comes a certain trade
off. FreeForm was made to address an easier way of creating certain types
of objects, without having to worry about patching. There are certain
objects where you might need to do patching in order to get them right,
and I am addressing that with this new program I spoke about.
People are looking for ways to make seemless joins easliy in there objects
and that is what I am addressing.You will be able
to model spline by spline connecting them up yourself, or by using any of
the methods of creation that are in FreeForm now, and you will be able to
have the program patch your cage automatcally for you, and output the
polys to lightwave. You will be able to open up a hole in your object,
and pull out an appendage and it will be blended into the original form,
and all the many steps usually invovled in this, will be done for you, at
the press of a button. This required using a different spline, but you will
be able to make seemless blends of arms and legs and so forth, easier
than you ever have before, and the program will be doing most of the work
that you usally had to do yourself, in this matter. The details of what
and how and so forth, I will explain at a later date, as I near
completion of the program.
>
> While your at it, can you make a 3D paint feature for Lightwave/Modeler? I
> think your familiar with Animation Journeyman's waay this was done. This too
> would trully be wonderfull.
This is already in the works, I already now how to do it with the
splines becuase they have a natural U V relationship, but doing it for
polygons is much more involved. Stuart and or Allen may be working on
this already, and if not I have discussed what I already have with
someone else on the polygon side, and you may see it yet; the details of
it are not finalized, so I have mentioned it, to state that it has been
thought about, and the beginings have been layed for its foundation.
Fori.